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Old 06-30-2007, 01:45 AM   #1
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Post Essential Elements of a zelda game?

This might not be serious, but do you think that games with Vaati or Ganon as the main boss get more sales. I mean in the game, i know it's usually GBA games that get vaati, but do they really affect the popularity of the game? Because Vaati looks for the light force, and you don't usually see him through the games. With ganaon, he's a miniboss, and he does more.

Also, games with graphics do get affected a lot, I know a lot of people disliek WW because of its cell-shaded graphics, but how much (if any) did it affect the sales and popularity?

I've wondered about this and I though, the stuff like gameplay will always be popular, butthe length of the game is very crusial. In Minish Cap, it was very short, and it didn't get a lot of rating (am I mistaken?), but OoT was like, 5 hours of gameplay and it was the best rated. or was that because it was the first 3D zelda? That ties back to graphics, which play a big role in the popularity of the games.

So, what I'm asking is, what affected games like MC, from being "ehh" while TP was 'woah'? And what does affect a game's gross natioal income (some business word, no idea what it means)?
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Old 06-30-2007, 02:43 AM   #2
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Gross National Income- amount of money the company makes, varing from country to contry

It probably has something to do with the gameplay for TP, TP is "whoa" because of the Wii gameplay, and OoT is not 5 hours... unless your doing some sort of amazing speed run, the first time I beat it the gaming time was like 5 months, but I was also 11 when I first beat it.
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Old 06-30-2007, 05:05 AM   #3
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Gross National Income- amount of money the company makes, varing from country to contry

It probably has something to do with the gameplay for TP, TP is "whoa" because of the Wii gameplay, and OoT is not 5 hours... unless your doing some sort of amazing speed run, the first time I beat it the gaming time was like 5 months, but I was also 11 when I first beat it.

Oops, typo, I meant 50 hours. A hyperbole.
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Old 06-30-2007, 02:12 PM   #4
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The reason OoT was so popular was for obvious reasons. Because it was a great game. It wouldn't be rated as the best game ever, if it was just because it was Zelda's first 3D game.

I'm pretty sure WW actually was one of the best sellers for Zelda games.
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Old 06-30-2007, 02:17 PM   #5
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The reason OoT was so popular was for obvious reasons. Because it was a great game. It wouldn't be rated as the best game ever, if it was just because it was Zelda's first 3D game.

I'm pretty sure WW actually was one of the best sellers for Zelda games.

Wind Waker was a best seller for one very big reason. It was the first 3D Zelda game since Majora's Mask, and the graphics style was a huge change.
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Old 06-30-2007, 08:47 PM   #6
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OoT was Nintendo's best selling Zelda because it was the first 3D game of the series, and it was brilliant for its time and its genre. It took the series to a whole new level - the single biggest step that Nintendo have taken with it. And it had a great plot and the ideas were still fairly new and exciting.

The same goes for TP. The 'wow' factor is there because it's so amazing compared to other games of that style and type. Perhaps one of its biggest let-downs is that even after the series has come so far, Ganon was still the villain and it was the same old story, just told in a different way with a few different characters. Ganon is old. The Zelda series needs to move on. It need more Vaatis and Skull Kids, to keep it fresh and new and break the monotony of always doing the same type of thing to beat the same person, who is only gonna come back to life again anyway. So you're never really winning any proper victory, just fighting the same battle over... and over... and over... and over again.

WW was only less popular because it was different, and people don't like change. Perhaps people thought it looked a little childish and cartooney (is that a word?) compared to the other Zeldas. Personally I thought the graphics suited the game. But perhaps some gamers were just put off initially by that. But WW was still a success, because of what it was and what it did for the Zelda series. It was blatantly taking the series in a new direction, but restoring the series to 3D after its back-to-gameboy phase that lasted a few years.

MC was the same graphics as WW, only it was on the small screen of the gameboy instead of showing off in proper 3D. It was also short and repeating previous ideas: we had already met Vaati, saved Zelda and explored a new map of the same Kingdom, doing it again was slightly dull and MC failed to take the series anywhere new or add anything serious to it. Except a new race which will probably never be spoken of again. That was the tragedy of MC that denied it the 'wow' factor.

And change that '5 hour' typo. It isn't hard to click 'Edit' and type a '0' in the right place.
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Old 06-30-2007, 10:49 PM   #7
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The thing you said about Ganon being old is what I was thinking, they should have new enemies, or new purposes. Like Ganon getting the whole triforce and you play as him sometimes (like in TheThousand Year door) and you're link or zelda and you go fight with new items. Liek a new wild version.
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Old 06-30-2007, 11:30 PM   #8
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Good gameplay never makes a sale. Good marketing and the console that it is based on makes good sales. If the console doesn't sell, how will the game?
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Old 06-30-2007, 11:33 PM   #9
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Good point, 'Coon.

Metal Wolfo, I agree.

Meh. I want to see a new Zelda game where we get to be Zelda and Link turns evil.
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Old 07-01-2007, 04:33 AM   #10
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But.. so.. that aspect, of a totally unique gameplay. That would rise in sales? A story where link become evil is much too anticipated.
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