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The Legend of Zelda: The Minish Cap
Maintaining the cartoony graphics of The Wind Waker, The Minish Cap feels like any classic Zelda game - sharp graphics, a huge world to explore, and tons of things to do. This time round, Capcom's crafted the game rather then Nintendo, but the quality still remains.
The graphics are exceptional for a GBA game - they are detailed, colourfull and bursting with life, and the land of hyrule is rich with secrets to find. There's plenty of side quests to keep you entertained along your quest as well.
Alough there are some problems. For instance, as well as sharing the cartoon stylings of The Wind Waker, The Minish Cap also shares it's lack of difficulty. The odd challenging bit pops up now and then, but relatively speaking, The Minish Cap is too easy. Even the final boss battle isn't that difficult.
The game is also surprisingly short, and isn't as epic as it could be. There are six dugeons and a fair amount in between them, but the game's ending still manages to clock in earlier then you expect, leaving a slightly unaccomplished aftertaste.
However despite it's flaws, The Minish Cap still remains a worthy game to the Zelda collection. It's fun, there's plenty of side-quests for the perfectionists, and overall it's a superb Zelda game at heart, alough it's not as great as it could have been. Like The Godfather Part III, The Minish Cap is good, but still a runt of a truly remarkable pack.
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